using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIMain : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    //// Update is called once per frame
    //void Update()
    //{
        
    //}

    public void OnClickCancel()
    {
        PlayerController.Instance.ClearAction();
    }

    public void OnClickFinish()
    {
        foreach (var h in HeroManager.Instance.GetHeroDict())
        {
            if (h.Value.mKing != GameFacade.LocalKing)
            {
                h.Value.SetActionState(false);
            }
        }
    }
}
